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Marvel Super Heroes vs Spider-Man: What Wizards Learned From the Flop
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Marvel Super Heroes vs Spider-Man: What Wizards Learned From the Flop
Marvel Super Heroes vs Spider-Man is the most informative side-by-side comparison in recent Magic history. Spider-Man underperformed badly at prerelease, with empty events and the least-drafted Arena launch ever. Eight months later, Marvel Super Heroes arrives with 600+ cards, four Commander precons, and full Arena support from day one. We break down every design choice Wizards changed between the two sets and what it reveals about how the company is now thinking about Univer


MTG's The Incredible Hulk | Enrage, Infinite Combos, and Making Him Angry
Bruce Banner and the Incredible Hulk is a double-faced card in MTG Marvel Super Heroes. Bruce Banner starts as a 1/1 who draws cards until you pay six mana and flip him into an 8/8 with Reach, Trample, and Enrage. Whenever the Hulk takes damage while attacking he gets a counter and gets another combat phase. He literally gets stronger every time he gets hit. And players already found the combo that makes him go infinite. Here is everything you need to know about this exciting


MTG's Worthy Mechanic | How Does it Work & Who Can Wield Mjolnir?
Mjolnir, Hammer of Thor arrives in MTG Marvel Super Heroes with a brand new Worthy mechanic restricting who can equip. Thor qualifies. Captain America qualifies. Jane Foster qualifies. And so does a horse from Lord of the Rings, a corgi, a haunted doll, a frog who happens to be red, and Deadpool who loses three life every upkeep. Here is exactly how Worthy works, every rule that governs it, and five of the funniest commanders in Magic history who are apparently up to the task
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