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Tarkir Dragonstorm: Our 5 Favorite Cards from MTG's Latest Set

Ah, Tarkir, a glorious plane where dragons rule the skies, clans clash on the battlefield, and Sarkhan decided talking to dragons was better than talking to people (mood). Whether you're a collector, casual player, or dragon groupie, the original Tarkir block brought the heat. But now it's back with the impending release of Tarkir Dragonstorm and is once again sweeping up Magic: The Gathering players in dragon-fueled chaos.


We got our hands on some product, which, by the look of things, could be a bit of luck. We cracked the packs and pulled the cards, so let's talk a little about Tarkir Dragonstorm and our 5 favorite cards from the set.


The Hype Surrounding Tarkir Dragonstorm

Let's get this out of the way. Dragons are cool. They come in every color, they fly, they breathe fire or poison, or acid. They are big stompy smart lizards who, at the end of the day, are just really, really cool. Aside from that, they are super useful and a key part of Magic: The Gathering's history and lore.


Tarkir Dragonstorm, like the Tarkir block that came before it, is all about clans Jeskai (UWR), Sultai (UBG), Mardu (RWB), Temur (RGU), and Abzan (WBG), and their dragon leaders. The popularity of the new set stems from Commander becoming the most popular format in Magic since the release of Khans of Tarkir in 2014. With a glut of multi-colored, high-powered spells, Tarkir Dragonstorm has something for everyone, and because of that, people are buying it all up at an alarming rate.


Our 5 Favorite Cards from Tarkir Dragonstorm

With pre-release events selling out around the country, we are here to fuel the FOMO even further! Let's take a look at our 5 favorite cards from the set in no particular order!


Female warrior with wings holds a glowing sword. Text: "Elspeth, Storm Slayer," details game actions. Background has ethereal, blue energy.

Elspeth, Storm Slayer

  • Mana Cost: 3WW

  • Key Features:

    • Token Doubling

    • Token Creation

    • Creature Buff

  • Why is it on the List? A white doubling season? Doubling its own tokens? +1/+1 counters and flying? Elspeth, Storm Slayer has everything and is set to become a staple in Commander. I'm on the record with my mid view on planeswalkers due to how easy they are to get rid of and several of them just being bad, but a couple in this set may just turn my frown upside down.


A village with people in colorful robes amidst lush greenery and glowing crystals. Mountains in the background. Text reads: "Mistrise Village."

Mistrise Village

  • Key Features:

    • Makes spells uncounterable

  • Why is it on the List?

    A land makes the list, and it's pretty crazy. For a single blue mana, Mistrise Village makes the next spell you cast uncounterable. Yes, that includes your own counter-spells. In a world where blue players eat well, they are feasting when cards like this get released. Compare it to the other utility lands that were released in this set, and Mistrise Village clears them easily.


A bard with a glowing instrument leads an army under a red sky and flag. Text reads "Voice of Victory" and depicts game details.

Voice of Victory

  • Mana Cost: 1W

  • Key Features:

    • Silence

    • Token Creation

  • Why is it on the List?

    Voice of victory is not strong in the literal sense, clocking in at a 1/3, but it makes up for its measly attack with some bardic inspiration. Whenever Voice of Victory attacks, Mobilize 2 creates 2 tapped and attacking tokens that you exile at the end of your turn. The bigger draw, however, is that your opponents can't cast spells on your turn as long as Voice of Victory is on the board, pretty much allowing you to do whatever you want on your turn.


Green card titled "Nature's Rhythm" depicts a swirling, mystical wolf in a forest scene. Text describes game mechanics for a card game.

Nature's Rhythm

  • Mana Cost: XGG

  • Key Features:

    • Fetch and Play

    • Harmonize

  • Why is it on the List?

    Do you have a ton of mana but are just waiting for that one creature that can change the game to show up? Nature's Rhythm is here to save the day. As long as you have the cost to pay for the creature you want and an extra 2 green mana, Nature's Rhythm lets you search for your creature and put it right on the battlefield. As an added perk, Harmonize allows you to cast it again from your graveyard and tap creatures for mana to help pay for X. For Green players, big creatures rule the game, and the ability to fetch them is very enticing.


    Fantasy card showing a blue dragon, Ugin, in a stormy sky. Features text box with abilities and stats. Mood is mystical and powerful.

Ugin, Eye of the Storms

  • Mana Cost: 7

  • Key Features:

    • Removal

    • Life Gain

    • Card Draw

    • Mana Generation

  • Why is it on the List?

    Another Planeswalker? In this Economy? Everyone's favorite spirit dragon, Ugin, is back, and this time he is a Swiss army knife of usefulness. Not only is he a 3 mana rock, but his plus ability gives you life and cards. His enter and colorless cast ability destroys permanents, which is ripe for bouncing and in colorless, Devoid, or artifact-heavy decks, his search and play ability is extremely powerful.


Final Thoughts

Tarkir Dragonstorm is a treasure trove of value, power, and strategy. This list only scratches the surface because with so many good cards in this set, it was hard to pick 5. Legacy dragon players are rejoicing, and those who have been dragon-averse are surely warming up to what looks to be one of Magic's most popular sets in recent memory.


What does your top 5 look like? Drop them below and remember all cards here and more can be found over at our friends at TCG Player!

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