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The Glory Days - How Tarkir Dragonstorm Could Bring Us Back in Time

Magic: The Gathering’s recent Tarkir Dragonstorm drop didn’t just spark interest—it ignited a wildfire. Fans old and new rushed to get their hands on it, not just for the power level or the dragons, but for the world. Tarkir is one of Magic’s richest, most visually distinct planes, and this release reminded players just how impactful it can be to stay in universe and return to a beloved setting.


And here's the thing, it’s not just because it's Tarkir. This product's overwhelming success is part of a bigger story: players want to go back.


New is Not Always Good

Magic’s multiverse is vast, but not every plane needs to be brand-new. Some of the most emotionally resonant moments in the game’s history came from places we've already visited. Dominaria is a prime example. When Wizards returned to it in 2018, it wasn't a rehash—it was a celebration of legacy, recontextualized through modern design and storytelling. It was a love letter to the roots of Magic.


Sunlight filters through a lush, green forest with swirling light patterns, creating a mystical atmosphere. "Art by Sam Burley" is visible.

Think of Lorwyn and Shadowmoor. These twin planes offered a dark and light duality that felt mythic, grounded, and genuinely unique in the game’s history. We’ve only scratched the surface of their potential—what does the fae court look like now? Has the Aurora ended for good? The visual identity alone would be a fresh break from the current trend of futuristic planes and multiversal chaos.


Futuristic pagodas with glowing blue details rise over a misty, waterlogged landscape. Foreboding mood. Art by Cliff Childs.

Then there’s Kamigawa. Wizards once considered it a risky return, but Neon Dynasty proved that an old plane reimagined can be really cool. Yet, even with the cyberpunk glow-up, fans are still curious about the old Kamigawa—what happened to the kami we once knew, the monks and samurai we grew up playing? There’s room for both history and innovation here.


Ancient ruins with stone pillars under a starry sky. A glowing vessel stands central. Mysterious and serene atmosphere.

Theros, with its fading gods and lingering enchantments, still has stories to tell. Zendikar has been reshaped, but what about its wild heart before the Eldrazi? And Alara, with Reborn being Magic's only full multi-color set, feels like a perfect candidate for a comeback in an era where color identity and hybrid design are at the forefront of player expression.


The Ball is in Wizard's Court

Tarkir Dragonstorm’s success isn’t just about dragons—it’s about homecoming. It's about recognizing that the worlds we’ve walked before still have unexplored corners, unresolved stories, and untapped design space. Magic doesn’t always need to push forward into the unknown when there’s so much waiting in the rearview mirror, asking for one more journey.


While Universes Beyond can be fun and new planes can bring in new characters and lore, it's not the same. Players remember. They’re hungry to return. And as Tarkir just proved, when Wizards answers that call, both players and profit win.

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